The population of Runeterra

Runeterra is home to many denizens. Most of those are humans, but there are other races as well: Lunar Guardian Nasus profileicon Ascended: The term ascended refers to all humans who were magically altered by celestial magic.[3] There are several types of ascended such as: Shurima The Spurned Baccai: Those who survived a failed ascension ritual are known as the baccai, who became physically twisted and malformed as a result. Darkin Rhaast profileicon Darkin: Are corrupted ascended formed after the Fall of Shurima. They were later sealed away in weapon prisons. They take form of demon-like, winged humanoids. They are shown to wield tremendous powers over physical and mental psyches of mortals, as demonstrated by Aatrox OriginalSquare Aatrox. Only five remain in existence, with only three of those five still known to history in some way. Azir OriginalSquare Shuriman Ascended: An order of intelligent anthropomorphic beings of exceptional power, originating from and dedicated to the defense of Shurima, an ancient empire over three thousand years dead. The ascended were once humans who underwent a transformative ritual that granted them near-immortality and demigod-like powers in order to safeguard their nation in its darkest hour. It is currently unknown how many of these Ascended ever came to be. Despite their small numbers and Shurima's collapse millennia ago, the Shuriman Ascended remain among the most powerful beings on Runeterra. Kayle OriginalSquare Targonian Ascended: A melding of a human and Targon aspect, they retain their mostly human appearance after ascension. It is currently unknown how many of these Ascended ever came to be. Despite their small numbers, the Targonian ascended remain among the most powerful beings on Runeterra, and have shaped the coarse of events throughout the planets history. Skarner OriginalSquare Brackern: An ancient, peaceful, and magical race of large, crystalline scorpions that inhabited the Shurima Desert. At birth, brackerns have no crystals covering their soft carapace, and will have to find a soulstone, a special crystal that contains the memories and emotions of its previous owner, and fuse with it, experiencing all that it contained and encasing the brackern's carapace in crystals. If one is not found soon, they will die within a few moments. During the Rune Wars, the brackern went into hibernation deep beneath the ground, waiting for the Rune Wars to end. The first of them, Skarner OriginalSquare Skarner, was awakened by the mental screams of his brethren as humans began to break the crystal carapace of his kind, resulting to many of their deaths. Cosmic Genesis profileicon Celestials: A race of enigmatic beings wielding powers that are said to be godlike, Celestials are the universe's protectors and caretakers, seeding and influencing the tide of the world's past, present and future towards the greater good. Others interfere directly, as with the case of Soraka's crusade of healing and restoration, while others choose to contribute as a hidden hand, as is Bard's way to protect the multiverse from falling to destruction. Most of them are revered as powerful deities or guardians but they share the same mystery and bond with the heavenly firmaments. A few have been named and identified by the people of Runeterra as its patron: Soraka OriginalSquare Soraka and Bard OriginalSquare Bard. Dusk and Dawn profileicon Aspects: The Aspects are stellar beings that live beyond the physical and spiritual realms of Runeterra, in the cosmic realm of Targon Prime. These beings embody concepts and celestial magics. They are able to meld with mortals, making them their hosts, or merely imbue them with stellar power. Through these mortals, they are able to traverse and/or interact with the mortal plane with relative efficiency. As originators of all the Targonian Ascended and the Shuriman Ascended, the Aspects have shaped the destiny of the world in ages past. DragonSquare Dragons: Winged, elemental-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that Shyvana OriginalSquare Shyvana, the Half-Dragon, found out firsthand. There are five types of dragons: Cloud DrakeSquare Cloud, Infernal DrakeSquare Infernal, Mountain DrakeSquare Mountain, Ocean DrakeSquare Ocean drakes (all Elemental Drakes), and Elder DragonSquare Elder Dragons. The firstborn female dragons of certain dragon bloodlines have elemental rune shards within them, which gives them their elemental powers. 01IO030-full Empyreans are a breed of wingless wind dragons of Ionia that reside above the clouds, constantly moving with the wind. Aurelion Sol OriginalSquare Celestial Dragons: With abilities far beyond their terrestrial kin, these beings are able to forge new stars and solar systems. They have incredibly long lifespans, seemingly immortal. Aurelion Sol OriginalSquare Aurelion Sol has forged stars since the dawn of time, and now unwillingly serves Targon and its Aspects. Galio OriginalSquare Golems: Whether created from origins organic or inorganic, Golems are artificial constructs designed by sentient hand to provide a tireless aide for the plethora of purposes it was made for, usually combining multiple capabilities for a multitude of work or a focused specialty otherwise unachievable by a normal person. Golems are made with either a semblance of intelligence or full-fledged sentience, although creation of them are frowned upon by people for reasons ranging from ethical to moral. The Demacian artificer Durand's creations, most notably his magnum opus Galio OriginalSquare Galio, and the steam construct of Viktor OriginalSquare Viktor named Blitzcrank OriginalSquare Blitzcrank are two of the most famous of these creations. Iceborn Keeper profileicon Iceborn: An ancient race of magically altered humans. They were granted near immortality, incredible power, icy forms, and resistance to low temperatures by the Watchers of the Void, in return for the Iceborn's servitude. They served the Watchers for a time before they rebelled, seeking their freedom from their masters in a mighty war which they won. Besides Lissandra OriginalSquare Lissandra, iceborn descendants continued to exist in the Freljord such as Ashe OriginalSquare Ashe and Sejuani OriginalSquare Sejuani. They are among a few beings able to touch and use True Ice. Alistar OriginalSquare Minotaurs: Enormous humanoid bovines. They lived in great tribes in areas around Piltover and Noxus and are quite noble and valorous in their ways. The Minotaurs have suffered greatly from the cruelty of the Noxian Minotaur Smith warmachine, with many of them having been enslaved and forced to fight as gladiators in the brutal Noxian event known as the Fleshing. Alistar OriginalSquare Alistar, the Minotaur, is a survivor of this game and seeks to protect his people from tyrannical dangers such as Noxus. Some minotaurs migrated to Demacia and integrated into the kingdoms society such as being part of the Dauntless Vanguard Crest icon Dauntless Vanguard. Soft-nosed Molediver profileicon Moledivers: They are small mole-like mammals adapted to a subterranean lifestyle. They have cylindrical bodies; velvety fur; very small, inconspicuous ears and eyes; reduced hindlimbs; and short, powerful forelimbs with large paws adapted for digging. They are able to wield small tools and equipment. Traveler's Penguin profileicon Pengu: An avian species, these aquatic flightless birds are mostly seen around the tundra region. Highly adapted for life in the water, pengus have countershaded dark and white plumage, and their wings have evolved into flippers. They can also be seen Pengu Featherknight profileicon wielding primitive tools. PoroSquare Poros: A are the mysterious, magical, and most-loved creatures originating from the Howling Abyss area. Poros are equal parts truth, valor, and innocence. The colour of their fur is described as “very light blue, like Freljordian snow”. They have a heart-shaped underbelly because they’re made of love. A poro’s horns perk up when it’s excited and droop down when it’s scared. Poros paddle through deep snow with their front paws. Some believe that poros are indestructible—though at one point we animated poros to keel over and twitch if they ran into the Abyss’ fountains. Poros stick their tongue out because they are incredibly warm. This is why they can survive the harsh cold environment of the Howling Abyss. Poro-Snax item Poro-Snax are frosted with Freljordian ice crystals and are a favourite treat of this creature. The leader of the Poros is known as the Poro KingSquare Poro King. Kindred OriginalSquare Spirits: Creatures that inhabit the ether and are divorced from the mortality that mortals suffer, spirits are similar to Celestials in a sense that they help maintain the balance of the natural world, intervening every now and then, whether the causes they support are maligned by mortals or revered by them. Spirits are deathless, returning to the ether when their physical vessels are destroyed and return again to continue their crusade. The Meeps that accompany Bard is an example of such supernatural longevity. With spirits, the observer's perception seems to actually affects physical reality of the observed creature. (e.g. our feelings, ideas, and preconceptions affect the manifestation -- do you face the wolf or the lamb? knowing they are actually the same being?) Often these spirits beings, or spirits empowered beings, also seem to have some sort of natural ability to alter their physicality. Spirits are seemingly not "tied" to a shape or to time in the same way we are.[4] The Kindred OriginalSquare Kindred, known as Lamb's Mask profileicon Lamb and Wolf's Mask profileicon Wolf, are the twin essences of death (the quick and painless, and the long and violent deaths). This means that some spirit's have the capabilities of a god or a godlike being. In Ionia, it is the charge of the Shen OriginalSquare Eye of Twilight to ensure the balance between the spirit and mortal realm be maintained. Nocturne OriginalSquare Demons: Spiritual beings with no inherent form, who are forged and driven by the thoughts and feelings of mortals. Specifically, demons are malign and manipulate victims to sate their own desires for suffering, such as Evelynn OriginalSquare Evelynn who has horrifically tortured victims of her Allure allure to give herself pleasure from their pain ever since she was awakened by the Rune Wars, and Tahm Kench OriginalSquare Tahm Kench who traps the desperate in deals that cannot be kept to satisfy his hunger for despair. While moral alignment may stop her from being a true demon (labeled instead as something of a goddess), Janna OriginalSquare Janna ultimately falls into the same class of being, as she was born of hope and must cultivate it to sustain herself. Demons can be caught and have their power nullified by more powerful magic and petricite. [1] Pix, Faerie Companion Faerie: Playful, winged, humanoid creatures that are smaller than the yordles. They are born from lily flowers in The Glade, as stated by Pix himself. Also, they inhabit the forests of the latter. They have capricious abilities of transfiguration and matter distortion and their glades seem to exist in dimensions far removed from the normal flow of time. One can only enter their glades when invited by a Faerie, as Pix, Faerie Companion Pix has done with the yordle Lulu OriginalSquare Lulu. Ornn OriginalSquare Primal Spirits: Beings who legendarily participated in the creation of Runeterra, three demigods are known to have settled themselves in the Freljord, the 'siblings' Anivia OriginalSquare Anivia, Ornn OriginalSquare Ornn, and Volibear OriginalSquare Volibear. Another has been mentioned simply as 'Seal Sister'. River Sprite River Sprites: River Sprites are small nature spirits that inhabit magically rich rivers and similar bodies of water. Maokai OriginalSquare Treants: are a fusion of nature spirits (or any sapient species) and plantlife. One such species was the Omikayalan God-Willow, which essence was later transferred to the Freljordian warrior Ivern OriginalSquare Ivern. Other example is Maokai OriginalSquare Maokai, a nature spirit fused with the plantlife and natural magicks of the Blessed Isles. Shadow Isles Hauntling profileicon Undead: Abominable creatures, created when the barrier between life and death is shattered and defiled. They predominantly reside in the Shadow Isles but their influence and manifestations have reached Valoran's shores over the past decades. Subjugate HD Trolls: Grotesque, humanoid species that inhabit the Freljord and Shurima. Frost trolls are mostly blue-skinned and live in tribes. Lately, the frost trolls have begun preparing for war, rallying under the banner of Trundle OriginalSquare Trundle, the Troll King. There are also sand trolls that live in Shurima and Ixtal. It is unknown how many sand trolls are left as their kind are considered a myth in modern times. Willump OriginalSquare Yeti: A mammalian race that inhabit the Freljord. They are intelligent beings that used to live in harmony with other creatures, like the Yordles. However, after an icy catalysm that decimated their population, the yeti race was never restored to its original numbers and is are a rarity to encounter. While peaceful in nature, most yeti are protective of their own kind and can use violence if necessary for defence. Willump OriginalSquare Willump greatly differs from his yeti counterparts both in appearance and magical prowess. Gift of Magic profileicon Vastaya: They are a chimeric race of Runeterra that are the weaker magical descendants from enlightened humans that took the power of the spirit realm into themselves known as the Vasthayshai'rei. They originate from Ionia, but have later spread all across Runeterra. Each of the Vastayan Tribes of each region of the world have adapted to their environment and as such differ greatly form one-another in appearance. Humans with distant Vastayan heritage have shapeshifting abilities. They are sometimes mistakenly referred to as taller yordles. Void profileicon Voidborn: Voidborn are Runeterran beings constructed by the Watchers of The Void. Their reason for existing is to accept, consume, and learn all the information about Runeterra necessary enough to aid for the eventual return of the Watchers. In Shurima they are referred to as "outerbeasts". Baron NashorSquare Baron Nashor: A Voidborn creature residing somewhere in Valoran. This one of a kind creature has a shape and behavior of a river serpent. What differentiates it from a regular serpent is its numerous arachnid appendages, as well as two additional mouths protruding from its head area. The creature has 12 eyes (some of them injured due to past battles), a mouth with sharp teeth that can gape open wide for larger prey, and horned like crests on the top of the head. The colours of the creatures exoskeleton go from dark purple to light teal. This creature was believed to be deceased for numerous centuries. Rek'Sai OriginalSquare Xer'Sai: They are Voidborn that plague the southern deserts of Shurima. They are the size of big dogs on average, but can be smaller and much bigger. Rek'Sai OriginalSquare Rek'Sai is by far the biggest and the most dangerous of the species. Xer’sai burst from their small burrows and savage anything nearby, at the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible. Death Sworn Viktor profileicon Watchers: A fearsome and powerful race of Void creatures that have been deliberately removed from the histories of Freljord by the Ice Witch's unseen hand, these creatures of the Void claimed domain over the Freljord in ancient times. The Watchers were the makers of the Voidborn and Iceborn who said to have served them faithfully in exchange of the vast powers granted unto to them. Their reign of terror was only halted by the rebellion started by Avarosa and Serylda and ended by Lissandra when she sealed her former masters in True Ice under the Howling Abyss. However, the ice prison is starting to melt. Nemesis Draft profileicon Yordles: Bipedal mammalian like magical beings of small stature. They live in a magically area known as Bandle City, completely inaccessible besides several gateways scattered across Runeterra. Yordles appearance and behavior closely ties with the physical location they inhabit. Unique beings also exist in the world, usually a product of some magical or human-driven phenomenon. Rammus OriginalSquare sentient armadillos, Twitch OriginalSquare crossbow-wielding rats, Viktor OriginalSquare cyborgs, Warwick OriginalSquare chimeric werewolves and more unknown races.